AI Insights · Timothy · July 2022
Top 5 Cooking Games on iOS in South Africa Q2 2022
In Q2 2022, the top cooking games on iOS in South Africa showcased varied trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into their performance.
During the second quarter of 2022, the top cooking games on iOS in South Africa exhibited diverse trends in weekly downloads, revenue, and active users, according to data from Sensor Tower. Here’s a closer look at the performance of the leading apps in this category.
Fill The Fridge! demonstrated a fluctuating revenue pattern, peaking at around $67 in mid-April and maintaining a consistent range between $38 and $61 throughout the quarter. Downloads for the app showed a decline initially, dropping from 3.9K at the end of March to a low of 1.3K in early May, but then gradually increased to 2.6K by the end of June. Active users followed a similar trend, starting at 7.1K and experiencing a dip to 4.3K in early May before rising back to 6.4K by the end of the quarter.
Cooking Fever: Restaurant Game from Nordcurrent UAB saw a notable decrease in weekly revenue from $1.6K at the end of March to around $655 in late April, stabilizing between $536 and $633 towards the end of June. Downloads saw a dip from 1.7K to as low as 609 in late May, before recovering to 944 in the final week of June. The app's active user base remained relatively steady, starting at 6.4K and gradually increasing to 7.1K by the end of the quarter.
Cooking Madness-Kitchen Frenzy experienced a decline in revenue from $1.1K at the end of March to around $540 in mid-May, but saw a slight recovery to $717 by the end of June. Downloads fluctuated, starting at 784 and dropping to a low of 438 in mid-June, before ending at 481. Active users remained stable around the 5.2K to 5.9K range throughout the quarter.
My Cafe — Restaurant Game by Melsoft saw a significant increase in weekly revenue, starting at $507 and peaking at $995 in mid-June, before settling at $625 by the end of the quarter. Downloads also saw an upward trend, starting at 65 and rising steadily to 436 by the end of June. Active users showed a consistent increase, beginning at 285 and reaching 859 by the end of the quarter.
I Want Pizza from Rollic Games had a modest revenue performance, peaking at $25 in mid-April and ending at $18 in late June. Downloads fluctuated, starting at 724 and experiencing a low of 143 in late May before rising to 550 by the end of June. Active users followed a similar trend, beginning at 1.4K and dropping to 411 in late May, then increasing to 936 by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.